Remote · Europe
Game Designer (Mid/Senior)
- Who can apply
- Serbia
- Employment
- Full-time
- Posted
- How to apply
- On Xsolla’s own site
- At Xsolla
- 8 live remote roles
About the role
ABOUT YOU
We are working on a hardcore medieval sandbox MMORPG built around player-driven gameplay, crafting, resource management, territorial warfare, and complex economic and progression systems.The project features a mature and highly interconnected gameplay ecosystem and is currently undergoing an active transition to a new game engine.We are looking for a Game Designer who will help us improve existing gameplay systems, develop new mechanics, and shape the future of the project. This role requires a strong understanding of complex game systems, player behavior, and the challenges of evolving an established live MMORPG while adapting to new technology.
RESPONSIBILITIES
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Design, develop, and improve gameplay mechanics and interconnected game systems.
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Analyze and balance existing mechanics, including character progression, crafting, combat, resource gathering, and in-game economy.
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Design new features and improve existing systems based on player feedback, gameplay data, and project priorities.
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Prepare clear and detailed game design documentation, including feature specifications, balance tables, gameplay flows, and acceptance criteria.
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Work closely with developers, QA, and production to ensure features are technically feasible and delivered as intended.
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Identify gameplay issues, design inconsistencies, exploits, and opportunities for improvement.
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Contribute to player retention, onboarding, and long-term engagement improvements.
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Support the design and balancing of seasonal gameplay, PvP and PvE activities, and progression systems.
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Evaluate implemented features through playtesting, feedback analysis, and available gameplay metrics.
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Support gameplay design improvements and adaptations during the ongoing engine transition.
REQUIRED SKILLS & EXPERIENCE
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3+ years of professional experience in game design, preferably with multiplayer, RPG, survival, or MMO projects.
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Strong understanding of systems design, progression mechanics, balancing, and game economies.
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Experience working with complex, interconnected gameplay systems and understanding how changes in one system affect others.
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Experience designing, maintaining, and documenting gameplay systems in established game projects.
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Ability to analyze existing game mechanics and propose practical improvements.
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Strong analytical and problem-solving skills, including confidence working with spreadsheets and balance calculations.
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Understanding of player motivation, retention, and long-term progression.
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Ability to translate high-level design ideas into actionable requirements for development and QA.
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Experience working with cross-functional game development teams.
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Good written and spoken English.
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Ability to work independently, take ownership of features, and prioritize solutions within technical and resource constraints.
NICE TO HAVE
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Experience with MMORPGs, open-world survival games, or sandbox PvP games.
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Practical experience balancing player-driven economies, crafting systems, and PvP/PvE progression.
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Familiarity with hardcore sandbox games and their player communities.
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Experience with live-service games, seasonal content, or long-term progression systems.
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Hands-on experience with Unreal Engine 5 (UE5).
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Experience contributing to game engine migrations or major technical transitions.
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Knowledge of UI/UX design principles and experience designing or improving game interfaces and player experiences.
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Experience collaborating with UI/UX designers to improve gameplay usability, navigation, and accessibility.
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Experience with gameplay analytics or telemetry.
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Experience with Jira, Confluence, and collaborative design workflows.
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Experience working with legacy systems or technically constrained projects.
Skills
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