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PlayStation Global

Bend, Oregon, United States

Posted on: 19 March 2024

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Senior Staff Technical Artist Environment

Senior Staff Technical Artist, Environment

Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.

We are seeking a Senior Staff Technical Artist who will help drive and contribute to the technical development of AAA products with a specialized focus on developing pipelines, creating art tools and supporting workflows for Environment Art.

Responsibilities:

  • Work with the Environment Art team and other departments to develop, maintain and improve pipelines and tools to increase production efficiency, achieve quality standards and match a defined visual style.

  • Create prototypes that demonstrate technical production goals, help define quality standards and encourage technical evolution within the studio.

  • Contribute to Environment Art asset production for content that requires Technical Art skill sets.

  • Anticipate Environment Art team needs, stay ahead of emerging industry trends, and evaluate competitive products to help identify areas for improvement and innovation.

Requirements:

  • 7+ years of production experience in video games.

  • Highly proficient in Python.

  • Highly proficient in the use of 3D software such as Maya.

  • Strong reading and comprehension skills necessary to fully understand complex process description documents, design documents, and task descriptions.

  • The ability to communicate effectively one-on-one with all team members and within group settings.

  • Strong problem-solving skills with the ability to take complex design documents and create achievable plans for game asset development.

  • Able to incorporate feedback and complete tasks quickly.

  • Applicants may be required to provide examples of work and/or agree to an art test.

Bonus Qualifications:

  • Some experience with Qt and C++.

  • Some experience with Houdini, Substance Designer, Substance Painter and/or other Art production programs built around a Visual Scripting/Programming interface.

 

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design
3d
game
technical
software
video
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