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Posted on: 24 February 2024
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About Piranha Games
Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com
Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.
Should you need assistance or an accommodation due to a disability, you may contact us at recruiting@piranhagames.com
We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.
RESPONSIBILITIES:
Organize and manage the level design process and production pipeline.
Design and own individual levels from concept to completion
Work closely with the Principle and Lead Level Designers to ensure gameplay is consistent across all levels.
Utilize best practices for maintaining a high-quality bar for mission objectives and UX throughout the mission.
Collaborate with the Art Director and Environment Lead to help establish environmental requirements and aesthetics.
Work with Technical Artists and Engineering to help identify issues that may arise in development.
Work with the Project Manager to ensure that levels are on time per the project development timeline.
Implement gameplay using the game engine editor and scripting tools.
Maintain documentation of level direction and production targets.
Actively participate in making recommendations on how to improve gameplay quality and group productivity.
Provide mentorship for other Level Designers fostering positive communication through professional, supportive and prompt interactions.
Other duties as assigned.
REQUIREMENTS:
7+ years of industry experience, with at least 2 AAA credited titles on console/PC.
Extensive knowledge of pipelines, pacing of missions, sightlines and visual blockers for tuning gameplay and performance.
A combination of education and relevant experience or Bachelor’s degree in related field.
Solid understanding of Unreal Engine environment tools and Blueprint scripting tools.
Knowledge of various environment creation tools, as well as popular 3D packages such as World Machine, etc.
A proven problem solver with an analytical mind and critical thinking skill.
Excellent communication skills, both verbally and written.
ADDITIONAL QUALIFICATIONS:
Experience designing environments for First Person Shooter (FPS) multiplayer games.
Ability to think of creative solutions to technical limitations of the game engine.
Understanding how terrain is formed in both real world and theoretical environments.
Experience working within Agile Game Development methodologies.
The pay range for this role is:
95,000 - 110,000 CAD per year (Remote - Canada)
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