Crystal Dynamics is seeking a Senior Gameplay Animator who will play a pivotal role in defining the animation vision for our upcoming high-fidelity action-adventure titles. As the Senior Gameplay Animator, you will directly influencing the gameplay experience through the execution of top-tier animations. This role offers a unique opportunity to shape the visual and interactive elements of our games, making a substantial impact on our projects.
As a Lead Gameplay Animator, you will:
- Work in close partnership with Department Leads, Animators, and Designers to assess and meet the game's animation requirements.
- Deliver engaging combat and traversal animations in collaboration with combat designers and engineers.
- Set and manage goals, aligning deliverables with project milestones and deadlines.
- Conduct and direct motion capture shoots for both gameplay and cinematic performances, as needed.
- Oversee work and partner with co-developers and external vendors in different countries and time zones.
- Run full pipelines (both internal and external), from narrative / storyboard to fully implemented in-game shippable content.
- Foster a positive, collaborative team environment that values open communication and constructive feedback.
- Streamline animation processes to enhance team productivity throughout the game development cycle.
- Document and manage animation tasks and processes.
- Guide animators across various styles, ensuring a consistent animation approach throughout the project.
To be considered for this role, we require the following:
- Extensive experience in gameplay animation as a strong individual contributor, particularly for high-fidelity action-adventure games.
- In-depth understanding of gameplay systems, especially in 3rd person perspectives, including weapon, traversal, melee, and ranged combat animations.
- Expertise in animation trees, animation blending, and node-based animation editors.
- Proficiency in Motion Capture, Motion Matching, Maya, and real-time game engines/editors.
- A collaborative mindset, particularly in working with design and engineering teams.
- Examples of relevant work (i.e., demo reel, portfolio, or contributions to shipped title). An ideal reel will include:
- Up to date examples of realistic animations that clearly demonstrate your skills/expertise in regards to:
- Character Animation: High-quality, grounded movements like walking, running, jumping, climbing, and other traversal actions.
- Combat Animations: Realistic offensive and defensive moves for both melee and ranged combat, including combos and melee weapons.
- Cutscene Integration: Smooth transitions between gameplay and cinematic scenes.
- Inclusion of a breakdown sheet detailing your specific contributions to each piece is highly recommended.
- Note: If you directed others, then we would be looking for a director’s cut.
Preference will be given to candidates who have:
- Experience in Unreal Engine.
- Desire to mentor and build up other animators.
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Tags
design
game
animator
animation
lead
senior
engineering
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