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Posted on: 11 July 2024
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Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.
We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.
Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.
Creating hair & fur assets for characters and creatures.
Coordinating and developing a hair creation pipeline together with the Lead Character Artist.
Working closely with Tech Art on developing new shading techniques for hair rendering.
Managing hair assets content and looking for improvements.
Working with outsourcing on hair & fur related assets.
Minimum 3+years of experience in a similar position.
Exceptional understanding of next-gen workflows for hair & fur.
Good eye for silhouette and form of hairs.
Knowledge of tools for hair creation like Fibershop or Maya’s Xgen.
Knowledge in 3D software: 3Ds Max, Maya, Zbrush, Substance Painter/Designer.
Great communication skills.
Fluent in English.
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